Secure Your Slice of the 3D Audio Cake:
With Dolby Atmos taking the audio world by storm, it's a train you don't want to miss.
The demand for immersive sound experiences is skyrocketing, and seizing this opportunity is crucial.
Enrolling in this course is your ticket to staying ahead in an industry where immersive audio is becoming the new standard.
Learn from the leading experts in the field that there are more immersive audio opportunities than Dolby Atmos.
What the course offers
- An extensive overview of immersive media through the 3D Audio Matrix.
- Mic techniques and selection to bring your music to life.
- Optimizing various speaker systems for incredible depth of sound.
- Mixing techniques to transform your music into a captivating, immersive experience.
Prepare to elevate your music to a whole new dimension - join this course and take your productions to an unmatched level!"
Lasse Nipkow
Since 2010, he has refined his empirical research in the field of applied psychoacoustics for 3D audio.
He realized numerous 9.1 recordings of classical music as well as sound design for animated films and dance music.
Eric Horstmann
One of Germany's leading Mixing Engineers for Dolby Atmos. With a client roster boasting.
Eric has expertly mixed over 600 titles.
Credits include Helene Fischer, Robin Schulz, Glasperlenspiel, etc.
Tom Ammermann
Grammy-nominated in immersive audio for his work with Kraftwerk.
He leads a team creating Next Generation Audio tools for mobile, theaters, games, music, broadcast, and live performances.
Example Curriculum
- About Martin Rieger
- How does 3D Audio work? - A short overview (4:31)
- How can you differentiate threedimensional Audio? - Degrees of Freedom (1:19)
- How do you listen to immersive audio? - All about speaker playback (4:50)
- How do you listen to immersive Audio? - The basics of headphone playback (9:17)
- How is immersive Audio used for video production? - Dolby as a pioneer (4:39)
- How do we hear? - Spatial Hearing and HRTF (11:10)
- How do we immitate natural hearing? - In-head-localisation and externalisation (7:52)
- How do finished products look? - Examples and Take aways (11:24)
- How do 360° videos work? - Examples on headtracking (8:36)
- How do we produce headphone content? - Recap and Problems in headphone production (12:18)
- How can we spatialize audio? - Spatializer (7:20)
- How do we make the experience even more realistic? - All about headtracking (22:22)
- Take away (8:43)
- How do we record immersive audio? - Microphones for 3D Sound (18:31)
- Q&A (3:35)
- How do people receive immersive audio? - About psychoacoustics and formats (6:29)